Jurnal Lingkar Pembelajaran Inovatif https://oaj.jurnalhst.com/index.php/jlpi id-ID Jurnal Lingkar Pembelajaran Inovatif PENGEMBANGAN MEDIA PUZZLE PANCA INDRA (PANDA) UNTUK SISWA KELAS 4 SDN BURENGAN 1 https://oaj.jurnalhst.com/index.php/jlpi/article/view/19762 <p>Penelitian ini dilatarbelakangi dari hasil observasi dan wawancara, bahwa dalam pembelajaran materi panca indra, guru tidak menggunakan media pembelajaran, dan hanya menggunakan buku guru dan siswa sebagai buku pegangan. Sehigga siswa kurang aktif selama pembelajaran materi panca indra berlangsung. Maka dengan adanya permasalahan tersebut peneliti mengembangkan media pembelajaran puzzle panca indra (PANDA). Tujuan dari penelitian ini yaitu menguji kevalidan, kepraktisan, dan keefektifan media pembelajaran. Penelitian ini menggunakan metode Research and Development (R&amp;D) dengan model ADDIE yang terdiri atas lima tahap, yaitu Analyze, Design, Development, Implementation, dan Evaluation. Subjek penelitian ini siswa kelas 4 SDN Burengan 1 sebanyak 28 siswa. Pada tahap uji coba luas diikuti sebanyak 21 siswa, sedangkan pada tahap uji coba terbatas sebanyak 7 siswa.Hasil dari penelitian dan pengembangan media puzzle panca indra (PANDA) untuk siswa kelas 4 SDN Burengan 1 adalah sebagai berikut. 1) dinyatakan valid dengan memenuhi kriteria persentase sebesar 93,6%; 2) dinyatakan praktis berdasarkan respon guru sebesar 98% dan 83,3% dari respon siswa; 3) dinyatakan efektif berdasarkan hasil uji coba luas dengan ketuntasan klasikal sebesar 76%. Berdasarkan persentase tersebut, dapat disimpulkan bahwa media pembelajaran puzzle materi panca indra (PANDA) dinyatakan sangat valid, sangat praktis, dan efektif sehingga dapat digunakan pada materi panca indra untuk kelas 4 sekolah dasar.</p> Winna Wahyu Kirana Karimatus Saidah Endang Sri Mujiwati Hak Cipta (c) 2026 Jurnal Lingkar Pembelajaran Inovatif 2026-02-28 2026-02-28 7 2 ENHANCING STUDENTS’ SPEAKING CONFIDENCE THROUGH CLASSROOM INTERACTION ACTIVITIES IN GRADE IX https://oaj.jurnalhst.com/index.php/jlpi/article/view/19943 <p><em>Speaking confidence is a crucial affective factor that influences students’ ability to communicate effectively in English as a Foreign Language (EFL) classrooms. However, many junior high school students remain reluctant to speak due to anxiety, fear of making mistakes, and limited opportunities for meaningful classroom interaction. This study aims to investigate how classroom interaction activities enhance students’ speaking confidence in a Grade IX EFL classroom at SMP Negeri 10 Kupang. A qualitative descriptive research approach was employed to explore students’ speaking behaviors during classroom interaction activities.The participants of this study consisted of one English teacher and Grade IX students. Data were collected through observation sheets of speaking activities and field notes. The observation focused on three indicators of speaking confidence: activeness, participation, and responsiveness. Field notes were used to document teacher–student and student–student interactions, classroom atmosphere, and changes in students’ speaking behavior throughout the learning process. The data were analyzed through data reduction, data display, and interpretation, and triangulation was applied to enhance the credibility of the findings. The findings revealed that classroom interaction activities contributed positively to students’ speaking confidence. Students demonstrated increased activeness in speaking voluntarily, higher participation in group and pair discussions, and greater responsiveness to questions and feedback. The interactive classroom environment reduced students’ anxiety and encouraged them to express ideas more confidently in English. This study concludes that classroom interaction activities are effective in fostering speaking confidence among Grade IX EFL students and provides pedagogical implications for English teachers to design interactive and supportive speaking activities in junior high school classrooms.</em></p> Maria Abriana Da Costa Amaral Floribertha Lake Hak Cipta (c) 2026 Jurnal Lingkar Pembelajaran Inovatif 2026-02-28 2026-02-28 7 2 PENGARUH MEDIA E-MODUL DESAIN KEBAYA SESUAI DENGAN KONSEP KOLASE TERHADAP HASIL BELAJAR DESAIN KEBAYA PADA SISWA KELAS XI SMK NEGERI 10 MEDAN https://oaj.jurnalhst.com/index.php/jlpi/article/view/20243 <p>Berdasarkan hasil wawancara dan observasi dapat diidentifikasi beberapa permasalahan dalam pembelajaran desain kebaya sesuai dengan konsep kolase pada siswa kelas XI Desain Produksi Busana SMK Negeri 10 Medan. Siswa masih mengalami kesulitan dalam memahami materi desain kebaya berbasis kolase, khususnya dalam mengidentifikasi unsur-unsur visual serta menyusun komposisi desain yang tepat. Hal ini berdampak pada rendahnya capaian hasil belajar siswa. Penelitian ini bertujuan untuk: (1) mengetahui pengaruh penggunaan media e-modul desain kebaya sesuai dengan konsep kolase terhadap hasil belajar siswa kelas XI Desain Produksi Busana SMK Negeri 10 Medan, dan (2) membandingkan hasil belajar antara siswa yang menggunakan media e-modul dengan siswa yang menggunakan media PowerPoint. Jenis penelitian ini adalah Quasi Eksperiment dengan desain Posttest-Only Control Design. Populasi penelitian berjumlah 71 siswa, dengan sampel terdiri atas kelas eksperimen sebanyak 35 siswa dan kelas kontrol sebanyak 36 siswa. Pengumpulan data dilakukan melalui tes hasil belajar dan lembar pengamatan praktik. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar teori (kognitif) siswa pada kelas eksperimen sebesar 87,54, sedangkan kelas kontrol sebesar 80,22. Pada aspek praktik (psikomotorik), nilai rata-rata kelas eksperimen sebesar 87,11, sedangkan kelas kontrol sebesar 83,25. Hasil uji statistik menunjukkan nilai t sebesar 4,00 untuk hasil belajar teori dan 3,45 untuk hasil belajar praktik dengan tingkat signifikansi p &lt; 0,05, yang berarti terdapat perbedaan signifikan antara kedua kelompok. Disimpulkan bahwa penggunaan media e-modul desain kebaya sesuai dengan konsep kolase berpengaruh signifikan terhadap hasil belajar siswa, baik pada aspek teori maupun praktik.</p> <p><em>Based on the results of interviews and observations, several problems were identified in the learning of kebaya design based on the collage concept among Grade XI Fashion Design and Production students at SMK Negeri 10 Medan. Students still experience difficulties in understanding collage-based kebaya design materials, particularly in identifying visual elements and arranging appropriate design compositions. These difficulties have an impact on students’ low learning achievement. This study aims to: (1) determine the effect of using an e-module for kebaya design based on the collage concept on the learning outcomes of Grade XI Fashion Design and Production students at SMK Negeri 10 Medan, and (2) compare the learning outcomes between students who use the e-module and those who use PowerPoint as a learning medium. This study employed a quasi-experimental method with a posttest-only control group design. The research population consisted of 71 students, with a sample comprising 35 students in the experimental class and 36 students in the control class. Data were collected through learning outcome tests and practical observation sheets. The results showed that the average score of theoretical (cognitive) learning outcomes in the experimental class was 87.54, while the control class obtained an average score of 80.22. In the practical (psychomotor) aspect, the experimental class achieved an average score of 87.11, whereas the control class scored 83.25. Statistical test results showed t-values of 4.00 for theoretical learning outcomes and 3.45 for practical learning outcomes with a significance level of p &lt; 0.05, indicating a significant difference between the two groups. It can be concluded that the use of an e-module for kebaya design based on the collage concept has a significant effect on students’ learning outcomes, both in theoretical and practical aspects.</em></p> Mughny Ain Dini Nining Tristantie Hak Cipta (c) 2026 Jurnal Lingkar Pembelajaran Inovatif 2026-02-28 2026-02-28 7 2