PENGEMBANGAN E-LKP BERBASIS GAME EDUKASI MENGGUNAKAN LIVEWORKSHEET PADA MATERI ASAM BASA KELAS XI SMA
Kata Kunci:
Asam Basa, E-Lkpd, Game Edukasi, LiveworksheetAbstrak
Penelitian ini bertujuan untuk menganalisis tingkat validitas, kepraktisan, dan kemenarikan penggunaan e-LKPD berbasis game edukasi menggunakan Liveworksheet pada materi asam basa kelas XI SMA. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model penelitian 4D yang dibatasi hingga tahap ketiga yaitu develop (pengembangan). Teknik analisis data yang digunakan meliputi analisis kualitatif dana analisis kuantitatif. Instrumen pengumpulan data terdiri dari lembar validasi yang diberikan kepada tiga validator ahli materi dan tiga validator ahli media, lembar praktikalitas kepada dua orang guru mata pelajaran kimia, serta lembar repon yang diisi oleh 15 peserta didik. Hasil penelitian menunjukkan bahwa skor persentase rata-rata penilaian validator ahli materi dan ahli media sebesar 92,22% dan 95,45% dengan kategori sangat layak. Penilaian praktikalitas oleh guru mata pelajaran kimia diperoleh persentase rata-rata sebesar 94% dengan kategori sangat praktis. Sementara itu, persentase rata-rata respon peserta didik terhadap e-LKPD mencapai 90,12% dengan kategori sangat menarik. Berdasarkan hasil penelitian dapat disimpulkan bahwa e-LKPD berbasis game edukasi menggunakan Liveworksheet pada materi asam bas akelas XI SMA dapat digunakan sebagai media pembelajaran pada materi asam bas akelas XI SMA.
This study aims to analyze the validity, practicality, and attractiveness of using an e-LKPD based on educational games through Liveworksheet on acid-base material for grade XI high school students. The type of research used is Research and Development (R&D) with a 4D development models which is limited to the third stage, namely the development stage. The data analysis techniques used include both qualitative and quantitative analyses. The data collection instruments consisted of validation sheets provide to three material expert validators and three media expert validators, practicality sheets given to two chemistry teachers yielded and respons sheets completed by 15 students. The result showed that the average percentage scors from material and media expert validators were 92,22% and 94,45% respectively categorized as veri feasible. The practicality evaluation by chemistry teachers yielded an average percentage og 94% ehich is classified as very practical. Meanwhile, the average percentage of student responses to the e-LKPD reached 90,12% indicating a very attractive category. Based on findings, it can be concluded that the e-LKPD based on educational games using Liveworksheet on acid-base material for grade XI high school students is suitable to be used as a learning medium.