PENGEMBANGAN BAHAN AJAR MATERI CERITA RAKYAT BERBANTUAN APLIKASI CANVA KELAS X SMA NEGERI 1 TIGANDERKET KABUPATEN KARO

Penulis

  • Gita Wulandari Br Bangun Universitas Negeri Medan
  • M. Oky Fardian Gafari Universitas Negeri Medan

Kata Kunci:

Pengembangan (R&D), Media Canva, Cerita Rakyat

Abstrak

Penelitian ini bertujuan untuk mengembangkan bahan ajar materi cerita rakyat berbantuan aplikasi Canva kelas X SMA Negeri 1 Tiganderket Kabupaten Karo. Penelitian ini dilatarbelakangi oleh rendahnya minat belajar siswa terhadap materi cerita rakyat karena bahan ajar yang digunakan guru kurang menarik dan monoton, serta kurang mendorong siswa berpikir kritis. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) menggunakan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Subjek penelitian dalam penelitian ini adalah siswa kelas X SMA Negeri 1 Tiganderket sebanyak 30 orang. Instrumen pengumpulan data berupa angket validasi ahli materi dan ahli media serta tes hasil belajar. Hasil validasi oleh ahli materi menunjukkan persentase sebesar 85% (sangat layak) dan ahli media sebesar 80% (layak), Hasil uji efektivitas diperoleh peningkatan nilai pretest ke posttest dengan nilai rata-rata N-Gain sebesar 0,52 (kategori efektif). Hasil penelitian menunjukkan bahwa bahan ajar materi cerita rakyat berbantuan aplikasi Canva sangat layak dan efektif digunakan dalam pembelajaran. Bahan ajar ini dapat meningkatkan minat dan hasil belajar siswa, serta memberikan alternatif sumber belajar yang menarik, interaktif, dan kontekstual.

This study aims to develop teaching materials for folklore material assisted by the Canva application for class X of SMA Negeri 1 Tiganderket, Karo Regency. This study was motivated by the low interest of students in learning folklore material because the teaching materials used by teachers were less interesting and monotonous, and did not encourage students to think critically. This type of research is research and development (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study were 30 class X students of SMA Negeri 1 Tiganderket. The data collection instruments were in the form of validation questionnaires by material experts and media experts and learning outcome tests. The results of the validation by material experts showed a percentage of 85% (very feasible) and media experts 80% (feasible). The results of the effectiveness test obtained an increase in pretest to posttest scores with an average N-Gain value of 0.52 (effective category). The results of the study showed that teaching materials for folklore material assisted by the Canva application were very feasible and effective for use in learning. This teaching material can increase students' interest and learning outcomes, as well as provide alternative learning resources that are interesting, interactive, and contextual.

Unduhan

Diterbitkan

2025-06-29